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Animal Hospital Night Shift Hospital Map & Layout

Navigate the clinic fast — desk, wings, CCTV, shop, and choke points for co-op runners.

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Hospital Map Guide — Animal Hospital Night Shift

Knowing the Animal Hospital (Anomaly) floor plan saves seconds on every patient timer — and seconds decide whether Ambulance surges, fire events, or Slimebert swallows your Check-in Lead. This map guide describes the community-verified layout on released Roblox servers: lobby spawn, exterior check-in, right-wing DNA rooms, left-wing emergency procedures, CCTV stations, Supplies Shop, coffee machines, and generator-adjacent hallways. Use it alongside Controls for interact keys and Treatment Rooms for room-specific workflows.

Orientation — facing the desk

Most shifts begin in the lobby facing the interior clinic. Standard navigation compass (community consensus):

  • Forward / center: reception desk and check-in window
  • Right wing: Treatment Rooms 1–5 (DNA and basic care)
  • Left wing / back: Emergency Wing — Rooms 6–8, imaging and surgery
  • Lobby periphery: Class-adjacent Journal, Supplies Shop, coffee machine, spawn ready-up zone

Online co-op teams call directions by wing — “DNA side” means Rooms 1–5; “surgery side” means Room 8 corridor.

Lobby and spawn zone

The lobby is a safe zone between shifts:

FeatureLocation noteShift relevance
Ready-up / startCentral spawnDr. Harlow briefings nearby
Class ShopLobby kioskAnimal Coin unlocks
JournalBelow Classes (Hazmat update)Anomaly and achievement tracking
Sam hireShop-adjacent NPC post-event~$250 cash (community-compiled)
Cosmetics / skinsLobby mirrorsBanana Intern, Detective Intern, etc.

Nothing in lobby drains Sanity — stock coffee habits here before launching night one.

Exterior check-in and reception desk

The check-in window sits on the clinic exterior wall facing the patient queue:

  1. Live patient glass — appearance inspection layer
  2. Photo printer — polaroid develops beside desk
  3. Shutter button — red reject control
  4. PC / paperwork — appointment registry
  5. CCTV monitor bank — lobby and check-in feeds

Desk layout is the highest-traffic node on the map. Check-in Lead should rarely leave except during scripted NPC events (Barney coffee, Head Banger calm). During Ambulance nights, keep a runner within three seconds of desk for escort — see Events Guide.

Treatment Rooms 1–5 (right wing)

The right wing houses DNA scan stations:

RoomTypical workflowNavigation tip
Room 1Intro DNA scansClosest to desk — first escort target
Room 2DNA continuationOften stacked in tutorials
Room 3DNA mid-tierFaint events common nearby hall
Room 4DNA advancedLonger escort from Ambulance queue
Room 5DNA + lore safeRatthew/Ron adjacent community notes

Hall width fits one escort plus one returning runner. During slime shifts, right-wing halls flood first — plan extinguisher sweeps per Hazmat Slime Shift.

Full prompts and medicine rules: Treatment Rooms guide.

Emergency Wing — Rooms 6–8 (left wing)

Unlocks Shift 3 with Supplies Shop and free Taser milestone:

RoomEquipmentTimer pressure
Room 6X-ray imagingModerate
Room 7Heart monitor / critical vitalsHigh — ~100–120s events
Room 8Timed surgeryHighest — Surgery Monster ~45s

Left wing corridors are longer from desk — assign Imaging Lead or Paramedic for sprint routes. Critical patient alarms often ping Room 7 monitor bank.

CCTV coverage map

CCTV feeds (community-standard names):

  • Lobby cam — catches patients facing wrong direction
  • Check-in cam — side angle for ear/eye mismatches
  • Hall cams — right and left wing transitions
  • Exterior queue — pre-window staging

Tablet switching documented in Controls. Desk player should pre-load check-in feed while photo develops — catches Disguised Shapeshifter and Void Body tells.

Deployable Camera (Harlow’s Favorite shop item) fills blind spots between fixed cams — place at right-wing fork and emergency wing entry on Shift 4+.

Supplies Shop and equipment closet

Supplies Shop opens Shift 3 (community progression):

  • Coffee, Mint Tea, Scanner, Deployable Camera
  • Fire extinguisher (free rack beside shop in many builds)
  • Bandages, Taser purchase options depending on account progression

Shop sits lobby-adjacent — runners grab extinguisher before sprinting to fire or slime events. Cash comes from shift payout, not Animal Coins.

Coffee machines

Two coffee contexts matter:

  1. Lobby machine — between shifts; tutorial pacing Shift 1–2
  2. In-clinic brew station — mid-shift Sanity restore

Optional second machine unlock via Barney favor chain in Secrets guide. Coffee stations are Sanity anchors — mark them on your mental map before endless mode.

Generator and utility hallways

Community maps reference a generator or utility corridor (often rear or basement-adjacent) tied to:

  • Power flicker events (community-compiled, patch-dependent)
  • Green sludge floor hazard cleanup — hold interact
  • Escort shortcuts during fire tile spread

Exact door labels vary by update — listen for generator hum when lights dip. Firefighter class perks help fire and slime tile zones near utility halls.

Hazmat and slime choke points (July 2026+)

Post-Hazmat community reports highlight slime flooding at:

  • Lobby ↔ right-wing fork
  • Emergency wing entry arch
  • Exterior check-in approach

Slimebert patrols these lanes — assign Float with extinguisher before sending medic escorts. Hazmat NPC convoy cleans primary paths after containment form stamp — see Hazmat update page.

Practical navigation drills

Run these once per new team member:

  1. Desk sprint test: lobby → Room 1 → back to desk under 8 seconds
  2. Left wing test: desk → Room 8 → back with extinguisher out
  3. CCTV swap test: photo develop timer — swap lobby ↔ check-in feeds without losing Shutter readiness
  4. Ambulance escort: exterior queue → Room 3 while caller holds desk
  5. Slime knockback route: pre-mark safe corner near coffee for swallow recovery

Co-op map callouts

Use consistent comms:

  • “Escorting Room 4 DNA” — not “right side”
  • “Fire tile left wing fork” — not “fire somewhere”
  • “Slimebert lobby hall” — extinguisher response
  • “Cam 2 void body” — desk shutter decision

Pair callouts with Anomaly Checklist layer names.

Memorize three landmarks — desk, shop extinguisher, Room 7 monitor — and every other path becomes a variation. Hospital layout does not change between nights; your team’s routing discipline does.

FAQ

Frequently Asked Questions

Quick answers for night-shift survival.

Where are treatment rooms 1–8 located?

Rooms 1–5 are in the right-wing DNA corridor near check-in. Rooms 6–8 are in the left-wing Emergency Wing, unlocked around Shift 3 with imaging, heart monitor, and surgery stations.

Where is the Supplies Shop on the map?

Lobby-adjacent, opening around Shift 3. The free fire extinguisher rack is beside the shop in most community-tested layouts — grab it before fire or slime events.

When does CCTV matter for navigation?

CCTV is a desk tool, not a movement unlock — but hall cams help runners see Slimebert or escort paths before leaving reception. Check-in and lobby feeds are mandatory from Shift 2 onward.

Does the map change during Hazmat slime shifts?

Layout stays the same; slime tiles and Slimebert patrols alter effective routes (community-compiled). Hazmat NPCs scrub main halls after the containment form is stamped.